VFX Artist (3-month contract)

Blackbird Interactive

Vancouver, BC, CanadaRemoteContractVFX Artist (3-month contract) Vancouver, BC, Canada Blackbird Interactive is a creative-fueled, future-driven, independe

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Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.   Our studio operates as a remote-first workplace, offering flexible work arrangements.   PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.   Our studio operates as a remote-first workplace, offering flexible work arrangements.   PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Create and develop real-time VFX using Unreal Engine 5 and Niagara Work with the Creative Leads to author immersive VFX for an FPS game Problem-solve and support tools and tech development to achieve visual and performance targets in engine Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments Ensure FX assets meet technical requirements for Unreal Engine 5 Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems Document tools and production pipelines in a clear and understandable way Requirements 2+ years of proven gameplay development experience Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle Excellent communication and presentation skills Experience with Unreal Engine 5 and Niagara Experience with dynamic FX scaling and variable integration at runtime Pluses Unreal Blueprint Experience Unreal chaos destruction experience

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