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Environment and Prop Artist (3-month contract)

Blackbird Interactive

Vancouver, BC, CanadaRemoteCanada onlyContract4+ yearsListed 2 weeks ago

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About this role

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style. Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. Requirements 4+ years of experience as hard-surface environment, dungeon or prop artist Strong portfolio showcasing work on previous titles or projects in-engine Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools Strong technical execution and problem solving skills. Desire to be highly collaborative and eager to take constructive feedback Pluses Passion for grounded, immersive science fiction Familiarity with 3ds Max and Substance Designer Experience working within proprietary engines

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